Bluepoint Games’ Bloodborne Remake Proposal Rejected Before Studio Closure
📍 New York | February 27, 2026
Bluepoint Games, the development studio recently closed by PlayStation, had reportedly proposed a remake of the critically acclaimed action RPG *Bloodborne* in early 2025, a pitch that was ultimately rejected. This information, stemming from a *Bloomberg* report published on February 27, 2026, details Bluepoint’s efforts to secure new projects leading up to its acquisition five years prior and eventual shutdown this month.
The *Bloomberg* report reveals that Bluepoint Games’ proposal for a *Bloodborne* remake was declined by PlayStation despite the project appearing financially viable. The primary reason cited for the rejection was that FromSoftware, the original developer of *Bloodborne* and the intellectual property (IP) holder, reportedly did not wish for the remake to proceed. This decision preceded Bluepoint’s closure by PlayStation on February 19, 2026.
Key Details
The studio, known for its high-quality remakes of titles like *Demon’s Souls* for PlayStation 5 and *Shadow of the Colossus* for PlayStation 4, sought to leverage its expertise by pitching a *Bloodborne* remake in early 2025. Sources cited by *Bloomberg* indicated that while the financial projections for the *Bloodborne* remake “made sense,” FromSoftware’s reluctance was the decisive factor in its rejection by PlayStation.
This aligns with earlier theories regarding the future of the 2015 title. Former PlayStation executive Shuhei Yoshida had speculated in a *Kinda Funny* interview last year that Hidetaka Miyazaki, president of FromSoftware and director of *Bloodborne*, might be interested in remaking the game himself. Yoshida suggested that Miyazaki might be too occupied with current projects to undertake it but also “doesn’t want anyone else to touch it.” Yoshida further theorized that PlayStation would likely honor Miyazaki’s preferences, despite PlayStation owning the *Bloodborne* IP, a sentiment now supported by the *Bloomberg* report’s findings regarding the rejected **Bluepoint Bloodborne remake**.
Prior to the *Bloodborne* remake pitch, Bluepoint Games had been engaged in developing a live-service spin-off based on Santa Monica Studio’s *God of War* series. This project, which began after PlayStation acquired Bluepoint in 2021, envisioned players controlling various aspects or versions of Kratos’ son, Atreus, as he navigated Greek hell, featuring cooperative gameplay and ongoing support. However, PlayStation canceled this *God of War* spin-off project in January 2025.
Following the cancellation, Bluepoint Games, with assistance from PlayStation, explored new project directions. It was during this period that the studio made its aforementioned proposal for a **Bluepoint Bloodborne remake**. After this initial rejection, Bluepoint reportedly pitched other projects. These included an updated version of *Shadow of the Colossus*, a game they had already remade in 2018 for the PlayStation 4, which was also turned down. Further pitches encompassed a *Ghost of Tsushima* spin-off and additional titles within pre-existing PlayStation franchises, all of which were reportedly rejected.
Employee concerns about the studio’s future began to surface when, on February 12, 2026, a remake of the original *God of War* trilogy was announced without any involvement from Bluepoint Games. A week later, on February 19, 2026, PlayStation officially announced the closure of Bluepoint Games, marking an end to the studio’s operations five years after its acquisition by Sony Interactive Entertainment.
Why It Matters
The insights into the rejected **Bluepoint Bloodborne remake** and the subsequent closure of the studio underscore the complex dynamics of intellectual property ownership, creative autonomy, and business strategy within the video game industry. This situation highlights how the wishes of original creators, such as FromSoftware and Hidetaka Miyazaki, can influence the direction and development of highly anticipated projects, even when a publisher holds the IP. For fans, it clarifies the reasons behind the long-standing absence of a *Bloodborne* remaster or remake and the ultimate fate of a studio celebrated for its talent in bringing beloved classics to modern platforms.
What’s Next
With Bluepoint Games now closed, the immediate future of a *Bloodborne* remake or remaster remains uncertain. The revelations from the *Bloomberg* report suggest that any potential new version of *Bloodborne* would likely need to originate from FromSoftware itself, or require a significant shift in their stance regarding external development. PlayStation’s broader strategy for handling remasters and remakes of its iconic titles, particularly those involving studios it has acquired, will likely be a continued subject of industry discussion.